I’m noticing that text input (both with a physical keyboard and with the onscreen keyboard) is not properly being detected as “activity” either on the object itself (the text input box) or the scene. Due to this, I now have two problems.
I cannot set a trigger like this:
If a user takes a long time to enter text in a field, they may risk hitting a scene-wide time limit to drop our digital signage back to a screensaver.
Is there any way to get text input by the user to be picked up as “activity” in the scene?