I’m noticing that text input (both with a physical keyboard and with the onscreen keyboard) is not properly being detected as “activity” either on the object itself (the text input box) or the scene. Due to this, I now have two problems.
I confirm, keyboard events are not considered as “real” interactions such as if you’ve touched the screen, and this is why inactivity timer is triggered. We have a ticket about it in our backlog for the Dev team.
To work around it, please find attached a sample using steps mentioned bellow.