Apologies in advance if this sounds like a complete n00b question, but I’m really only looking for verification.
I was building our experiences at 4k because sometimes we run it thru the embedded player in Composer at various sizes depending on the show and what we can get for monitors at the various shows. Although it is resource intensive, the player embedded in Composer seems to scale the experience to play at the touchscreen monitor’s native resolution fairly well.
Recently I tried to run the experience using the standalone Windows player, but discovered that it would ONLY run at the res that the experience was built at – which was 4k. Unfortunately the monitor was 1080p and only a quarter of the experience was showing on screen.
So, does this mean I have to keep separate versions of the experience at different resolutions if I intend to use it with the standalone player and don’t always know what resolution screen it will appear on?